iPhone game by Whitney Taylor
Plunker is trapped in an elevator, his only way out is to jump. Based on accelerometer input, tilt the phone to move plunker around the elevator shaft, dodging and hitting speed arrows along the walls. If Plunker falls too fast, he will squish on the bottom floor. If Plunker goes too slow, the falling elevator will crash down on top of him. Navigate to the bottom floor at the correct speed, in order to get Plunker out safely.
- iPhone SDK
River Rage is an interactive kayaking game that allows the player to maneuver down a rushing river while attempting to avoid obstacles such as rocks, rapids, and waterfalls.
To steer the kayak, place two fingers on the screen. A line forms between the touch points, representing the kayak paddle. Move your fingers as necessary to steer the kayak. Tilt the device forward and back to control the direction of the avatar’s paddle strokes.
River Rage provides a thrilling experience full of exciting moments and quick decision-making that simulates the extreme kayaking experience.
“A game is an activity not simply about accomplishing something, but about the beauty of the activity itself… It is not only about reaching a destination, but also about enjoying the journey.” - Jasper Juu
Implemented to provide users with an appropriate interaction model in order to take photos in wild environments that do not facilitate touch interaction with the mobile device screen.
Alternative gesture navigation scheme for mobile devices in wild environments:
I will be presenting my thesis “Designing for the Wild” on Saturday May 14th at 4:00pm at the Savannah College of Art and Design Montgomery Hall room 210, in association with the GDX conference.
This game includes accelerometer input to control Robo’s movement and touch input to control his light.
When Robo’s light is on, the player can see his environment and eat smaller fish and pieces of food in the water to increase Robo’s health. When Robo’s light is off, he is in stealth mode, trying to avoid predators.
When the Puffers see the light, they enlarge in a natural defense mechanism, making them dangerous as they can harm Robo at this larger size. When the light is off, the Puffers shrink down to their normal size, allowing them to be eaten by Robo if he times his attack correctly.
The player must balance between having the light on and off, to safely navigate Robo to safer waters.
My latest iPhone game. A casual game, based on accelerometer input.
Plunker is trapped in a elevator, his only way out is to jump. Based on accelerometer input, the user must tilt the phone to move plunker around the screen, dodging and hitting speed arrows along the elevator shaft walls. If Plunker falls too fast, he will squish on the bottom floor. If Plunker goes too slow, the falling elevator will crash down on top of him. Navigate to the bottom floor at the correct speed, in order to get Plunker out of the elevator shaft safely.